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Archived Posts from “XBOX”

Kick Off World of Soccer - the 2006 Award

12

December

It’s Started the poll of the year: Vote the best indie soccer game of 2006! Vote the best Old-school Football game of the year here: The best old-school soccer games of the year


Sensible Soccer 2006

http://www.kickoffworld.net/blog/sensible-soccer-2006/


Jon Hare, designer and producer of the original Sensible Soccer series, here collaborates with Codemasters and developers Kuju Entertainment for the return of the long-standing soccer series. This revival plays up the fast action and wild multiplayer of the original series, now with 3D visuals and new aggressive new arcade-style gameplay.

Throw in

http://www.kickoffworld.net/blog/throw-in


Throw In is the tribute to the best game ever,
Kick Off 2. It’s developed by Gianluca Troiano, the 2003, 2004, 2005 Kick Off 2 World Champion. Throw in attempt to reproduce the classic gameplay of Kick Off 2 and is designed to offer fast action with responsive controls. You can do anything on the pitch with just a single fire button.


Yoda Soccer

http://www.kickoffworld.net/blog/yoda-soccer-73-released/


The Open Source clone of Sensible World of Soccer is available for all OS: Windows, Mac OS X and Linux. It’s developed by an italian team of coders to reproduce the playability of the classic Sensible World of Soccer.

Pulp Of Soccer

www.kickoffworld.net/blog/pulp-of-soccer/

The vocation of Pulp Of Soccer is to procure a lot of sensations for everybody who like funny video games and soccer, purposing easy but efficacious gameplay. Pulp Of Soccer is an original concept purposing intuitive gameplay accessible to everybody


New Star Soccer 3

http://www.kickoffworld.net/blog/new-star-soccer-3/
New Star Soccer 3 is the award winning career football game that lets YOU be the star player. Take full control of your career and work your way to the top. Defender, midfielder or attacker, the choice is yours, just make sure you keep the boss, fans and everyone else happy on your rise to football stardom!


Netsoccer

http://www.kickoffworld.net/blog/netsoccer
Netsoccer is a Multiplayer Online Soccer game. Each gamer controls a player, not a team as is common in most Soccer games. You can join different teams and have matches aginst other teams or you can just have a practice match online.
Sensational Soccer

www.kickoffworld.net/blog/sensational-soccer-released/>

Sensational Soccer is a New game made by the same creator of New Star Soccer 3. The match engine of Sensational Soccer is the same as New Star Soccer 3 (updated a bit though). The tactics editor is complete, and available on a Sensible Soccer style with a 2-player football game where you control the whole team


Webchamps 06

http://www.kickoffworld.net/blog/webchamps-06

In webchamps06 you play with your team against a variety of computer-controlled teams. webchamps06 doesn’t only convert the fascination of football into a clever online game and give us a virtual foretaste of the World Cup atmosphere.

Kickin’ Soccer

www.kickoffworld.net/blog/kickin-soccer/
Kickin’ Soccer is a fast-paced arcade soccer game. Dribble the opponent players, slide into their defenses with quick and accurate passing, score with shoots from a distance or use crosses and try to head the ball in the back of the net.


Pixelkick

www.kickoffworld.net/blog/pixelkick/>
pixelKick takes all the best elements from the classic footie games from the 90’s and is set in it’s own primary coloured, pixel playground world.

pixelKick is a game which captures all the excitement of a real football match and conveys it through 16×16 blocks.

Slam Soccer 2006

www.kickoffworld.net/blog/slam-soccer-2006/>
Slam Soccer 2006 is a funny football game in 3D-comic-style - it’s Freeware and open source with Funny 3d-comic-style

Addictive Football

http://www.kickoffworld.net/blog/addictive-football

Addictive Football is similar in style to the great games of yesteryear such as Sensible Soccer and Kick Off. Play 5-a-side rules on a variety of different pitches with 5 different game modes to choose from. Including Knockout Cups and League style games as well as a Custom Game Mode where you set the team skills yourself.

Nutella Football Game

http://www.kickoffworld.net/blog/nutella-football-game

Nutella Football Game is the soccer videogame created by gianluca troiano and Artematica, it was sold on italian big malls as a promotional gift together with a can of Nutella during the 2006 FIFA World Cup.

Goofy Soccer


www.kickoffworld.net/wikickoff/index.php?title=Goofy_Soccer

This game is designed to develop the creative skills of soccer gamers. Now it’s time to get the best soccer game that can reflect your creativity. Choose your team and league from the wide databases freely distributed or create your own league.

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PES 6 Vs FIFA 2007

08

November

There has been keen rivalry between the two top football ( sawcer!! ) simulators for the platforms. Fifa Football, published by EA Sports and the Pro Evolution series, published by Konami. Both games had their good points…..Fifa had quicker, more arcade-like games, where Pro Evo had better depth and more realistic gameplay. For the last few years I have been firmly in favor of the Pro Evo series, mainly because of the realism of the gameplay. In the Fifa you could score the same type of goals over and over again..your center half could score overhead kicks from the edge of the area . Whilst Fifa undoubtedly had the better presentation, Pro Evo was always the essential purchase.. well no more!!
This year the depth of Fifa 07 is a huge improvement on previous years. There are two huge improvements in the game.
Number one is a hugely improved player-manager mode..whilst this has been in previous releases ( and featured in Pro Evo first ), the new all singing all dancing manager mode is excellent. You get a choice of teams from all four English leagues and at least two divisions from all the other top European leagues. All domestic and European cup competitions are included ( have a Carling cup game in midweek?….send out the reserves!! ). There is also an in-depth scouting and transfer system..plus a youth academy at each team, giving you the chance the mould the next Steven Gerrard.
Number two is the vast improvement in overall gameplay. Gone are the days of simply giving the ball to your quickest player and bashing the sprint button. In this new version the CPU defenders are too clever for that, and even if a trick works once against them the chances of it succeeding the next time are very slim. Scissor-kicking center backs are truly a thing of the past.
The presentation of Fifa’s games has always been top class and that remains the case here, but there has been a big improvement to the camera options available in the game mode, which were always under par. The commentary is also very good, and the same “Great save/goal/tackle/pass Clive!” comments aren’t repeated ad nauseum. The only minus point is that the music in the menus is rubbish…but you can’t have it all!
And so to Pro Evo 6 , the thinking man’s sim. With the gauntlet well and truly thrown down I was interested to see what Konami could come up with. Unfortunately the answer is “not much”. The presentation ( which was never its strong suit ) is absolutely amateurish and the in-game graphics look like a PS1 game. The game play and options are as good ( but the same ) as ever, but given the leap forward taken by Fifa, it seems the Pro Evo team have really taken their eye off the ball ( pardon the pun ). None of the depth added to the EA title is evident in its Konami counterpart. Hopefully they’ll come up with some fresh ideas for the next release, but in the meantime, it looks like for the first time this century EA Sports has the bragging rights in the footie sim market.

Which has the better gameplay? It basically depends what you are looking for. If absolute realism, in unique player movements, and shooting dynamics, pick FIFA. Recognition of players is pretty easy, especially players like Wayne Rooney, as a lot of time was spent with him in a body suit doing footballing stuff like tricks and shots- and it shows. Wayne runs like Wayne (well, if the real Wayne runs, anyway). The graphics are a shade sharper, a shade better as well, with better celebrations to boot. Pick of the celebrations is (I kid you not) Peter Crouch’s unique robot dance- superbly recreated, though possibly a very last minute edition, if the standard of finish is anything to go by.

Also, through balls on PES are pretty poor in comparison, with FIFA’s tending to be better by better players such as Alonso or Gerrard, and better control is shown by those who you would expect- Rooney being a good example.

Shooting is good on both, and with practice goals wouldn’t be too hard- strikes are more manageable on FIFA, long range efforts less likely to hit row Z, an annoying part of PES meaning the perfect strike is far less likely.

One on one multiplayer is as you would expect, with no odd tricks of the trade, but annoyingly if you press start mid game your opponent can use the menu to change his team first- something that can’t be done on Pro Evo. I have only played a four player (2 on 2) on Pro Evo but player switching and interplay was fairly good, and good fun.

Evolution has not been made in swathes on either game, so it seems at first pointless buying the new versions of either, but the revisions are plenty good enough and numerous to keep you entertained on either game.

FIFA team starting line ups offered another weird anomaly- Peter Crouch does not start for Liverpool, and Fowler and Garcia are not even on the bench- annoying, and this is just one example. Also annoying are the ’signing in’ and ‘profile’ sections, and it’s hard to see why these are really necessary, and the oddly complex menus. Making a sub could be much easier, but the menu is either looking at subs or on-pitch players, making substitutions are hard ship not a joy like on Pro Evo.

In short, if you are a person who doesn’t really spend a huge amount of time playing, and just wants to have a bit of fun, FIFA is probably the better pick. But if learning and improvement over long periods of time are your thing, then buy P.E.S.

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Pro Evolution Soccer 6 release

07

November

The latest Pro Evolution Soccer is still the pinnacle of virtual footy. Touch, feel, movement - PES6 has it in spades.Enhancements include refs who actually allow some physical contact and more player control over shooting and heading. This is especially true of the sublime PS2 version, which packs in a lot more content than the 360 effort.

The Master League is genius (first you have to rack up some points tho if you want to set out Premiership/Serie A/ La Liga or you get jumbled up with anyone) and returns with no big changes tho I haven’t gone through it fully yet. The International Cup comes in a new form which you play qualifying games to qualify for the Worl…er.. I mean International Cup. And the best thing is your not resticted to the set team anymore. If Peter Crouch doesn’t do it for you, you drop his ass and bring in someone who does, or you can give some international call ups to someone at your favoriate club who’d normally never get a look in. If someone impresses you and (provided you qualify of course) you can pick them for your final squad.

Pro Evolution Soccer 6 Game play wise I feel evo has gone for a Arsenal/Man U approach (funny their the only two licenced Prem teams in the game) to the game in that they want to see you pass it around, open up the opposition with overlapping full back runs, etc… Its is quite difficult to score 30 yard screamers but they do come around. Free kicks also but its getting used to “the old mark on the power bar doesn’t get it in any more” and finding where they have hidden it. Goalkeepers are better but still are pron to make mistakes (but it doesn’t help if you come steaming out with them leaving an open goal). The annimation is better (attackers that go over goalkeepers bring out spetacular rolling on the floor falls) and the good players can run on to a high ball and bring it down (hurrah). But heres my moan, the quick start FK’s was a good idea but I feel not excuted to full effect. Referees were criticised (when aren’t they) in the last game for giving too many free kicks and now at times they don’t give “stone wall” penalties which can be frustrating. Corners I can also moan about cause surely your centre-backs should go up for any set pieces around the box as their the most likely to get their heads on it, But Konami think that Micheal Owen & Rooney will do. What’s up with that!

The Licences are what some people complain about but with Full French, Dutch, Italian, Spainish and then some from all around the world (including some internationals teams) their really is little excuse for people to stick with the FIFA alternative (Yes I did buy and play this year’s, and yes it has got alot better but I brought it back because its just not to the very high standard PES is at).

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FIFA 07 release

06

November

FIFA 07 is a fun, fast-paced game of soccer and EA’s finest effort to date. While the effort to imitate the best elements of Winning Eleven is obvious, EA does its own fair share of innovation with some great long-ball passing, jostling and the Interactive Leagues feature. With solid visuals and sound, a dearth of gamemodes and decent online play, FIFA 07 is one of the best sports games of the year. Though the gameplay must be tightened up before it can overtake the competition.

Fifa 07
the games comes with 6 Football Leagues from around the world one of them being International League. A total 117 clubs and 37 national teams. It now includes the manager mode which you play as the manager of a club, manage your team, make or lose money, player transfers and lot more. The controls have been redefined, now to call the second defender you have to keep the B button press, instead of the Left Trigger like before or as seen on the PSP, I believed the game did not progressed a lot from Road to the World Cup and World cup 2006, the engine has change which makes the game very different but you can use to it by practicing. Some other things were added like challenges, a little like the ones on the PSP.

Presentation
Excellent list of game modes and soccer atmosphere. More licenses than any other sports title in history. Soccer fans will salivate at the long list of teams.

Graphics
Well-directed cutscenes and recognizable stars. Excellent animations, but the player models from most camera angles are a bit fuzzy.

Sound
All crowds should get this excited. Great commentary and a surprisingly pleasant soundtrack from EA Sport Trax.

Gameplay
EA’s best effort, but in need of polishing. Passing and jostling for position are excellent, but shooting, defense and goalkeepers need of work. Where’s the midfield play? Still, a damn fun game.

Lasting Appeal
Interactive Leagues is the most innovative online feature this year. Manager Mode is pleasantly deep, and a long list of challenges will keep you busy.

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Other vector games & Geometry Wars Clones for Win, Mac, Linux

04

October

Why the Bizarre Creations “Geometry Wars” was so acclaimed?? An unique mixture of Basic and addictive gameplay with retro-taste and vector graphics! This exclusive Xbox Live Arcade game gives you both the original Retro action and a new Evolved mode, which combines modern graphics with old-school fun.
So you don’t own an XBox 360 with live Arcade?? No problem, stop at here and try all the best clone available for free by indie developers, for PC Windows, Mac OS X, Linux. All the games mentioned in this article bears some semblance to acient Vector games and Geometry Wars.
Grid Wars

Grid Wars

Probably the most popular Geometry Wars clone, partly due to the fact that it’s free and playable on at least two platforms. The dual analog controls work well, but players without a joypad can play using a combination of mouse and keyboard. No levels, but the difficulty increases slowly with the addition of new types of enemies. A black hole appears from time to time, which you can use to your advantage since it sucks everything into it. Blow it up, and the amount of points you earned depends on how many objects were drawn into the dark matter. This particular technique called black hole harvesting is a heated discussion among many fans of Mark Incitti’s shooter.

Most power-ups upgrade your shots or gives you a temporary shield, while bombs can be used to clear the entire screen. The game has gone through many revisions and what we have is the final version, plus it’s unlikely to be updated since the author has moved on to other projects.

Name: Grid Wars
Developer: Mark Incitti
Type: Freeware
Platform: PC, Mac
Size: 3.3MB
Online High Score: No
Geometry Wars-like scale: 8/10
Rating: 9
Download page: http://www.incitti.com/Blitz/
Alternate download page (working):
http://worldofstuart.excellentcontent.com/grid/wars.htm

Rainbow Wars

Rainbow Wars

A side project from Volition designer Luke Schneider, part of the team responsible for the development of the Descent series. The background is practically empty, but destroying enemy ships will cause glowing particles to appear on screen. Bombs only appear as a power-up item, and is activated on the spot when collected. A power-up item will appear for every five thousand points earned which includes a black hole that only sucks in enemy ships.

Your ship is equipped with three layers of shield, and you lose one whenever an enemy ship touches yours. Destroying each wave of enemies will increase the level number by one, also replenishing your shields automatically. Losing all your shields ends the game, but you can continue from the last level attempted by selecting it at the main menu. Note that the easy difficulty will only allow access to the first ten waves.

Your ship also has the ability to warp and charge it’s shot. Tap the left shoulder button on your gamepad to teleport, and hold the right shoulder button to prepare for a special attack. It’s interesting to note that Rainbow Wars is an effort made with Game Maker in only thirty hours.

Name: Rainbow Wars
Developer: Luke Schneider
Type: Freeware
Platform: PC
Size: 2.2MB
Online High Score: No
Geometry Wars-like scale: 7/10
Rating: 8
Download page: http://www.volition-inc.com/Staff/LukeSchnieder
(click on design ideas to download)

Veck

Veck

(Watch the gameplay video on YouTube!)

Veck was originally a competition entry for the Retro Remakes vector competition, which it won by garnering more than half of the votes submitted even though there were nine other entries. The level number increases for each minute that your ship remains intact, up to fifteen. Then the game loops back to the first wave but your score remains.

Weapon upgrade is automatic as well, bestowing the ability to shoot more bullets whenever the minute counter changes. No lives or shields, instead health is measured by energy which increments slowly but depletes if a collision with another object occurs.

Has the distinction of most bullets fired by your ship among all the games mentioned. The soundtrack is great as well, generating plenty of adrenaline rush as it reaches a crescendo. Full screen can only be enabled using a command line parameter, stated in a text file that comes with the zip package. For users with no gamepad, the mouse is not part of the control option although directional firing is still possible by mapping four other keys in addition to the standard movement.

Name: Veck
Developer: smayds
Type: Freeware
Platform: PC
Size: 2.4MB
Online High Score: No
Geometry Wars-like scale: 7/10
Rating: 9
Download page: http://smayds.googlepages.com/games

Bullet Candy

Bullet Candy

Bullet Candy is more like Robotron: 2084 than Geometry Wars, although the inclusion of dual analog controls make it a worthwhile inclusion into this list. You control a ship stuck in space much like the others, but enemies are able to shoot at you in many different ways. Lives can be earned either by collecting red power-ups or scoring 100,000 points.

Power-ups include lasers, triple shots and temporary invincibility. Bullet Candy includes a survival mode and an Asteroid Belt game, plus some secrets as well. Only fifty levels in the normal mode although most are designed to offer different challenges. For players without the luxury of a gamepad, the standard mouse and keyboard control combination can be used.

Name: Bullet Candy
Developer: Charlies Games
Type: Demo
Platform: PC, Mac
Size: 8.2MB
Online High Score: Yes
Geometry Wars-like scale: 3/10
Rating: 8
Download page: http://temp.macdock.com/charliesgames/index.html

RetroBlast

RetroBlast

RetroBlast uses vector shapes for objects and enemies, much like Geometry Wars but that’s where the similarities end. Only mouse control is available, and players used to a dual analog gamepad will be disappointed with this effort. To shoot at an enemy, your ship must first be rotated to face it by using the left or right mouse button to turn. Bombs can be used to clear the screen.

The full version features a hundred levels but only the first eighteen can be accessed in the demo.

Name: RetroBlast
Developer: JGOware
Type: Demo
Platform: PC
Size: 2.8MB
Online High Score: Yes
Geometry Wars-like scale: 5/10
Rating: 5
Download page: http://jgoware.com/retroblast.htm

HGEWars

HGEWars

HGEWars is a work in progress by Yuriy O’Donnell, and there is still plenty of development to be done although it’s been around longer than any of the other Geometry Wars clones. The rating should not be taken seriously since scores are not based on the final version. Some fiddling with the ini file is required for the gamepad to work.

Weapon upgrade is automatic. The gameplay is quite faithful to the original but it may be months before the final version is released.

Name: HGEWars
Developer: Yuriy O’Donnell
Type: Freeware
Platform: PC
Size: 0.3MB
Online High Score: No
Geometry Wars-like scale: 7/10
Rating: 3
Download page: http://yurka.org/gamedev/

Mu-cade

Mu-cade

Using vector shapes for shmups is practically a Kenta Cho hallmark, but the celebrated Japanese developer had been toying around with dual analog controls since Gunroar. A combination of both Robotron: 2084 and Snake, your objective is to stay on the rectangular platform and knock other enemies off it by shooting at them repeatedly.

For each enemy pushed off the platform, the tail of your ship grows longer and the score multiplier increases. A longer tail does complicate matters a little as it gets harder to stay on the platform. If the tail of your ship is over the edge, the weight will drag the rest of the ship with it as well.

Fortunately players only need to worry about the front portion of the ship. The tail itself can be blown apart in exchange for a short burst of additional firepower. You will lose the multiplier in the process though.

It gets increasingly harder to stay on the platform as time passes, but an extra life is awarded for every 200,000 points earned.

Name: Mu-cade
Developer: Kenta Cho
Type: Freeware
Platform: PC
Size: 6.02MB
Online High Score: No
Geometry Wars-like scale: 2/10
Rating: 7
Download page: http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd_e.html

Base 2

Base 2

Base 2 is a game that plays more like Every Extend than anything else. The player controls a bit with the mouse, using the left button to activate the shield. Coming in contact with enemy ships when your shield is up will cause them to explode.

Some enemies are too large to eliminate in this manner, so your only option is to maneuver around them carefully. The green bar at the top of the screen indicates the amount of energy you currently have, and will depreciate whenever your bit touches an enemy ship with the shields down. Some energy is lost regardless of shield status when collision with large enemies could not be avoided.

Pressing the right mouse button activates the freeze bomb, which freezes all enemies on-screen momentarily. Extra lives can be earned by destroying enemies of the same color in a row, using a process called linking. Multipliers are awarded for long links.

The screen tilt can be rather helpful or distracting to players, depending on their preferences. A higher score would have been awarded if the toggle option was available from the main menu.

Name: Base 2
Developer: SimSimGames
Type: Freeware
Platform: PC
Size: 6.02MB
Online High Score: No
Geometry Wars-like scale: 2/10
Rating: 5
Download page: http://www.simsimgames.co.uk/

Mono

Mono

Mono is a shooter from Binary Zoo that uses Robotron 2084-style controls, where the aim of the game is to change the color of the entire screen from black to white or white to black. Enemies will leave a splash of color on the playing field when destroyed, and the behavior of a hostile unit will change depending on the patch of color that they traverse on.

Power-ups can be collected replenish energy, shields, or radically alter your ship’s firepower, although they only lasts ten seconds. Playing this game can be disorienting after a while because of the bright colors used.

Name: Mono
Developer: Binary Zoo
Type: Freeware
Platform: PC
Size: 5.5MB
Online High Score: No
Geometry Wars-like scale: 3/10
Rating: 5
Download page: http://www.binaryzoo.com/games/mono/

Mutant Storm

Mutant Storm

Mutant Storm is an arena shooter developed by PomPom Games, in which you control a ship equipped with directional firing much like Geometry Wars. Instead of vector shapes, most of the objects in the game are represented in 3D.

It’s quite unfortunate that your progress is only saved every ten levels, leaving most users replaying the same stages just to arrive at a save point.

Name: Mutant Storm
Developer: PomPom Games
Type: Demo
Platform: PC, Mac, Linux
Size: 4.3MB
Online High Score: Yes
Geometry Wars-like scale: 6/10
Rating: 7
Download page: http://www.pompomgames.com/mutantstorm.htm

Vector Infector

Vector Infector

Vector Infector is another release by Oddbob that resembles Geometry Wars, featuring fifty rooms filled with geometric shapes bent on your ship’s destruction.

There are some notable differences when comparing this version with the console hit. For example, the only way to power up your weapon’s attack strength is by collecting gems that vanquished enemies leave behind. The game also has a wrap around playing field, where sprites that go over the edge of the screen will appear on the other side.

Two control options are made available to the player. Pressing the Z key will cause your ship to fire in the direction it is currently facing. Shots can also be directed by using W, A, S and D keys. Looks very promising even if it’s still in early development stages.

Name: Vector Infector
Developer: Oddbob
Type: Demo
Platform: PC
Size: 15.0MB
Online High Score: No
Geometry Wars-like scale: 7/10
Rating: 5
Direct download link: http://www.merseyremakes.co.uk/previews/testbuild8thJan.exe

Some notables which uses dual analog or features vector shapes that did not make the list (for various reasons), but very playable nonetheless.

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Official: Sensible World of Soccer Goes on Live Arcade

28

September

Codemasters and Microsoft have revealed today that Sensible World of Soccer, the newest edition of the classic arcade footie game, is set to step onto the Xbox 360 pitch in Q1 2007, via Xbox Live Arcade.

Alongside the usual mix of management and fast-paced field action, the special Live Arcade edition of Sensible World of Soccer will take the game online, offering head-to-head matches, friendlies, tournaments and custom leagues. If you’d rather be a billy-no-mates, Sensible World of Soccer’s offline mode features the classic twenty-season career mode, offering up the chance to play as thousands of different teams. What’s more, the Xbox 360 game includes both hi-def visuals up to 720p and the ability to switch to the original game’s retro graphics.

Sensible World of Soccer on XBox 360 live arcade

Nick Pili, Codemasters’ director of casual gaming bellowed, “Sensible World of Soccer for Xbox 360 Live Arcade will enable fans of the original and a new generation of gamers to experience a beautiful game that’s recognised as the classic Sensi title. Making use of Xbox Live for online multiplayer matches will take the SWOS experience to a whole new level of gameplay perfection.”

Sensible World of Soccer, the Xbox Live Arcade edition, will be available for download early next year.

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Xbox Live Arcade to get Sensible Soccer and more!

27

September

A fresh selection of new titles coming toward the 360’s Live Arcade. Doom makes an appearance with added 4 player co-op as well as 5.1 surround and Most important the Amiga version of Sensible World of Soccer!!
The more expansive, management-mode equipped sibling, Sensible World of Soccer will hit the store for XBox live! Sensible Software’s creation ruled the roost for a number of years, back in the industry’s salad days, thanks to a combination of flexibility and utterly compelling gameplay. With Sensible Soccer 2006 for the PS2, Xbox and PC - IP holders Codemasters are apparently again turning their attention to the venerable ‘SWOS’.

A source with insider knowledge apparently told that Codemasters was planning to include the original Amiga version of SWOS as an unlockable extra within the new version of the game, however this plan fell-threw. Issues to do with player and team licensing has been suggested, and this would make sense given the mock-titles used in Sensi 2006. However, the source also reportedly revealed that now Codemasters are considering a revision of the game for the Xbox Live Arcade. Certainly, such a release could well go down a treat, and might introduce a whole new generation of players to the simple joys of footie from a bygone era.

“Live Arcade is a platform we’re evaluating certainly - it’s an exciting area of videogames. There are no announcements to be made at the moment regarding our IP on Live Arcade, Sensible Soccer or otherwise. Ultimately that will come down to demand among games players and we think will work on that platform,” a Codemasters statement responding to this rumour read. Promising? Only time will tell, and much will of course depend on how Sensible Soccer 2006 fairs against the backdrop of fierce, well-established competition. More as we get it.

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Sensible World Of Soccer for Xbox Live Arcade

01

August

Codemasters is considering the possibility of releasing Sensible World of Soccer through Xbox Live Arcade, Eurogamer has learned.”Codemasters originally planned to include the Amiga version of Sensible World of Soccer as an unlockable aspect of Sensible Soccer 2006,” according to a senior source with ties to the publisher.Unfortunately, a SWOS unlockable didn’t make it into the full game, which launched on PS2, Xbox and PC this month - but that may not be the end of the matter.According to Eurogamer source, Codemasters “wants to do a rewrite of SWOS for Live Arcade”.

Codemasters would not confirm any of this, but did admit that it is “certainly” evaluating Live Arcade and “constantly evaluating” the potential of its back catalogue - as witnessed with this week’s launch of a new Micro Machines game.

Why SWOS was dropped from Sensible Soccer 2006 is something our source couldn’t shed light on, and Codemasters had nothing to say on the subject either, but it seems likely that it was to do with licensing rights - both of the original game and the player names.

SWOS was born in a more innocent time, where using real player names like Frank Lampard and Michael Owen wouldn’t have caused friction - but as videogames have grown in stature and the rights governing name and likeness have become a serious commodity, it would be difficult to launch SWOS in its original form.

(more…)


Sensible Soccer series

27

May

Sensible Soccer, often affectionately known as Sensi, is a football video game series which was highly popular in the 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as on floppy disk format for the PC, it featured a bird’s-eye view (most games until then such as Kick Off and Matchday used top down or side view), editable teams and (some claim) gameplay ahead of its time.
Sensible World of Soccer, commonly referred to as SWOS, was released a year later in 1994. It became a first in videogames when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, fans loved it for its twenty season career mode which allowed them to play as thousands of different clubs, many of which players had never heard of.
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Sensible Soccer 2006

26

May


Jon Hare, designer and producer of the original Sensible Soccer series, here collaborates with Codemasters and developers Kuju Entertainment for the return of the long-standing soccer series. This revival plays up the fast action and wild multiplayer of the original series, now with 3D visuals and new aggressive new arcade-style gameplay. The game comes complete with lightning fast football action, physics defying sliding tackles and unbelievable goals that can go curling into the top corner thanks to the outrageous levels of after-touch. Visually, the game has a distinctive new graphical style, which includes cel-shaded players designed with the classic enlarged heads from the original for easy viewing of the fast-paced action.For those of you who aren’t familiar with the long-running Sensible Soccer series, the game is played vertically rather than horizontally, and from the perspective of a camera position high above the pitch. The earliest entries in the series were played using joysticks with only a single button, and while that isn’t true of the 2006 edition, the upcoming game is every bit as easy to pick up and play. In addition to a multifunctional button that is used for long balls, shots, and sliding tackles, you’ll find a dedicated pass button, a sprint button, and a button used for swapping out players and tactics. You’ll use your left analog stick (or directional pad) to control the movement of whichever automatically selected player you’re in control of, and, in what is frankly a masterstroke, you can use the right analog stick to move your goalkeeper around if you don’t trust him to come out and intercept attacking players on his own. The only other control mechanic you’ll really need to familiarize yourself with is using the left analog stick to apply exaggerated aftertouch to shots and long balls, the effects of which really have to be seen to be believed.

Gameplay modes in Sensible Soccer 2006 will include friendly matches, more than 45 different international and club preset competitions, and options to create your own custom leagues and tournaments. All of the players and teams (there are 67 international teams and around 300 club teams) in the game are also completely customizable, so you’ll have the option to update them with real-world data quickly and easily. If you’re so inclined, you’ll also be able to create up to four completely customized teams from scratch.
Sensible Soccer 2006 is easy to pick up, but don’t expect scoring goals to be a walk in the park.
Options ahead of each match will include choosing home or away uniforms for both teams, different stadiums and pitch types, weather conditions, and match length. Sensible Soccer 2006 will support up to four players simultaneously, so you’ll also be able to choose whether you want to play against or alongside your friends. Regardless of how you choose to play, and regardless of how much experience you have with soccer games, you’ll find that Sensi 2006 strikes a near-perfect balance between accessibility and challenge. Getting to grips with the Sensi 2006’s controls will take seconds, but that doesn’t mean that you’ll start scoring spectacular and satisfying goals within minutes of loading the game up for the first time. This is not only because the goalkeepers are already behaving quite realistically, but also because getting into a shooting position in the first place is no walk in the park.
While many football games let you pass the ball between your players with very little effort, Sensible Soccer 2006 makes things just a little more challenging with a pass button that will kick the ball in whichever direction you’re facing–regardless of whether or not you have another player there. This isn’t radically different to what other football games do, but the ball in Sensi is far less prone to gravitating towards the feet of players than its officially licensed counterparts in games like FIFA and Pro Evolution Soccer.

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