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November 2006

september 12, a social impact game

26

November

12 september is a free Flash game where players try to solve the terrorist problem - a sort of editorial cartoon rendered in simple simulation.
12 september war
September 12 is the first game with a non entertainment goal from Powerful Robot Games, based in Uruguay. Powerful Robot is run by Gonzalo Frasca (of ludology.org), who has been studying the social implications of games for years; now he’s finally glad to be using game design to trigger discussions: “It was the first game we made where every design decision was hell. Do people cry over dead terrorists?”

“The art is fantastic in September 12, the sound is critical (play with your speakers turned on). Frasca is eager to use video games to provoke political and ethical discussions. September 12 is a witty little thing - we look forward to more like it from the folks at newsgaming.com.”

Play now

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MAME 110 out!

25

November

A new MAME has been released, bringing it into line with the regular version:

As usual you can download from it’s home

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Sensational Soccer - version 1.17

24

November

Here is the latest version, This version seems much more stable:
Sensational Soccer v1.17

Changes
Fixed keeper freekick bug.
Added match time option.
Fixed some translation problems.
Updated some languages.
Fixed random crashes.
Fixed Keepers getting swapped in database
Your choice of set-piece takers is stored during a league
Improved quick shot
Rain is quieter
Rains less often
Updated some languages

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Addictive Football 1.2 released

24

November

It’s available version 1.2 of Addictive Football. The demo can be downloaded at here

In this version we’ve added the following:

  • Names appear above players’ heads during the game. Can be turned off from the Options menu.
  • Player Name Editor. Allows you to rename each player in every team.
  • Improved A.I.
  • Goal celebration improved - large 3D version of your player now appears on screen doing a celebration dance.
  • Team running speeds have been increased.
  • Passing speeds have been increased.
  • Some extra polish to the game.

In the demo version you can have a look around at the Name Editor but you can’t save or make any changes. This is only available in the full version.

Screenshot of the Name Editor

There’s also an offer of a 15% discount off Addictive Football.
Just go to the purchase page at here and click on the Buy Now button. Near the bottom of the actual purchase page there will be a box called “Discount Code”. Your discount code is UPM000X4.

This offer is available until Thursday 30th November 2006. So be quick to take advantage of it.

As always, all feedback about the game would be appreciated

DOWNLOAD NOW! 

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Related Link: NFL Football Picks make the season fun. Yeah, I know baseball just started but there is a reason I frequesnt a forum called ADDICTS!


Amiga Player Manager 2006/2007 “Champions League version”

23

November

This is an updated version of Player Manager 1.1 with Kick Off 2 graphics and european players with their real names. It’s made by a brazilan fan, Le Cusi and he already made the brazilian version of PM!! , enjoy:

DOWNLOAD Player Manager 2006/07

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AMIGA Sensible World of Soccer UPDATE 2006-07 released

17

November

Amiga SWOS 2006-07 update includes:

Updated Teams:

Austria - Stephen Smith
Belgium - Stephen Smith
Denmark - Poul Olsen
England - Stephen Smith
France - Ben
Germany - Stephen Smith
Greece - Whiteulver
CUSTOM - Stephen Smith
Holland - Rob Groot
Japan - Ben
Portugal - Pedro Antunes
Russia - Stephen Smith
Scotland Pre- Stephen Smith
Serbia - Yossarian
Spain - Stephen Smith
Switzerland - Stephen Smith
Turkey - Cem Turan
MLS USA - Luis Antonio Soto Cedillo

The first 4 groups of Champions League 2006-07 Competition

Updated graphics:

SWOS
Installation and Usage
-Download
-Unzip
-Run Installer and extract the contents to a folder.
-Run winuae.exe and select from configurations tab Sensible World Of Soccer 2006-07
-Press ok for 16bit GPU test(if prompt)

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MAME OS X universal binary for Macintel released

16

November

Dave Dribin announced the released of a new OS X port of MAME that will run natively on Intel based Macs. The port is implemented using newer OS X technologies such as Core Audio, Core Image, Core Video, and OpenGL, and requires OS X 10.4 to run.Here is an example of using the Edges Core Image filter on Ms. Pac-Man:

Astute readers will also know that there is currently no Intel port of MAME for OS X. The MacMAME project has been dormant for most of the year, and is PowerPC only. SDLMAME does compile and run fine, but as with most cross-platform projects, there are a couple minor things that would be nicer if it could target OS X only. After a couple months of work in the background, it is finally ready for general release. Now we can officially annouce the “MAME OS X” project, so check out the this page for download links to a universal binary.

It definitely has some warts and in need of some spit and polish, but at least it’s not embarrasing. All video and sound emulation should be working, and it shouldn’t crash. Enjoy, and please report any problems you find on the web forum. I’ll describe some of the behind the scenes tech details in the next few paragraphs.

The MAME project is well abstracted to be OS agnostic. On OS X, the sound is implemented with Core Audio and the graphics are implemented using Core Video, Core Image, and OpenGL. This not only ensures the best performance, but allows real-time Core Image filtering on the emulation output. While mostly pretty useless, it can add a new twist to an old game. The screen shot above is an example of the CIEdges filter applied to Ms. Pac-Man.

Download MAME OS X

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2006 Kick Off 2 World Cup videos

14

November

The annual Kick Off 2 World tournament ended this year with the victory of the Athens Champion Spyros! 50 players came from all over Europe to attend at the most important retrosoccer event of the year! Game of Shame as always was the game between the 2 players with the worst performance on tournament but this year it was played by a girl for the first time.

Here we have available the full matches of the 2006 event. Thanks to Steve Camber for the hard work. Enjoy it!

The greek champion in the middle with the Kick Off 2 World trophy

SemiFinals

Game of Shame

Finals

KOA WC2006 Awards

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New Star Soccer 4 in development

13

November

Progress of the NSS game is steady at the moment but things are coming together very nicely. The core of the NSS4 database editor is up and running from a few weeks back and now work has begun on taking that data and doing something with it.

Here’s a picture of the Editor.  Well the really exciting thing is the competition editor. With a few careful selections in the editor you should be able to create any competition in the world and plug it straight into the main game. All the competitions basically break down into two types, league based or knock-out based. Pretty obvious really, but some competitions like the World Cup use a combination of the two, with a group stage then a knock-out stage. So in the editor you simply create two competitions; World Cup Stage 1 and World Cup Stage 2. Then the really neat trick is the section where you set the promotion places. For the WC Stage 1 you set places 1 & 2 to get promotion to WC Stage 2. Then when stage 1 is over the program finds the top 2 teams in all the groups and “promotes” them to the knock-out stage. This same technique can be used in all types of league or cup competition, even for relegations. For instance, you simply set positions 18, 19 and 20 of the Premiership to get promoted to the Championship. I use the word “promote” here, but in effect the same thing is happening whether a team is promoted or relegated.

Ok, so that’s the theory behind the competition editor, but the tricky part is implementing it in the game. So far all the World Cup Qualifying stages ticking over is made so that national teams are assigned fixtures and the group winners qualify from one stage to the next.


This is the game in it’s embryonic stages. All it does is run through the fixtures creating random scorelines at the moment. Once this is all in place so that the game plays through from World Cup Qualifications to the World Cup final then it’s just a matter of adapting the code so that it does the same thing (in principle) for the club competitions. Having multiple leagues, cups and international competitions running smoothly without any fixture clashes will be the first real milestone, and the foundation upon which the entire game will be built. Progress is steady and that milestone will be reach within a couple of weeks. Soon the competition engine will be available for people to download and test, just to make sure everything is working correctly.

The programmer is using BlitzMax for the main game this time around, which means development can move pretty fast. It also means that Mac and Linux owners will finally be able to experience the joys of NSS. Don’t get too carried away though people, it’s still early days.

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Webchamps 06 - fantastic flash soccer game

12

November

Tackles, headers, brilliant passes and goals. Now you can experience all this in an online flash game.

In webchamps06 you play with your team against a variety of computer-controlled teams.

webchamps06 doesn’t only convert the fascination of football into a clever online game and give us a virtual foretaste of the World Cup atmosphere.

Webchamps

webchamps06 allows ten full eleven a side FIFA teams to play against each other. It doesn’t cost anything to play and you can log on to the game via a link on the kickoffworld website. The game is currently available in English, German, French and Italian versions and there is also an offline version of the virtual game.

The game is played on exactly the same rules as real football. The only exception is the offside rule, which you don’t need to bother about because it doesn’t figure in the game.

OK?
Then let’s go!

Here How to play

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